Ben’s Week In Review: October 14 (2024)

treyarchs comments really did not surprise me, its been quite obvious for a long time there interests and passion lies elsewhere from technology.
clearly if they were interested in that they would be delivering a HELL of allot better graphics than what they do.
theres allot of nice visual effects going on, and yay its 60FPS, something shooters REALLY need!
BUT its at the cost of such a low resolution, and im sorry but the sacrifices are just not worth it!
if BO2 is the best their programmers can do with current systems then im sorry but they need to stop being so tight a$$ed, fire those high school dropouts, and hire some competent developers!

as for dishonoured i was really worried about this, for months ive been saying many games this gen have promised what this does.
the varying story, the changing levels depending on how you play, the ability to play however you want.
SO many games promise this, and sadly SO few actually deliver it!
and sadly dishonoured is another one of the latter.
so many promises made, so few actually kept.
sigh.
the games no where near as good as reviews would lead you to believe, but hey thats been pretty much every game this gen so………………

problem number 1.
the games a PAIN IN THE A$$ to play stealthfully!
you have barely any weapons to deal nonlethal damage you literally have to just take everyone out with hand to hand combat if you want to be non lethal.
that means being 2mms away from 50 enemies, thus making it impossible to remain undetected.
and thats the most frustrating part, the games suppose to be open ended, your suppose to have multiple paths!
but you dont.
99% of the levels are so linear you would think they were ripped out of F.E.A.R!
the 2nd mission for instance requires you to infultrate a castle, and just before you get there theres a courtyard with 2 trains splitting up the middle.
you cant infiltrate from the sewers, from behind, or from the rooftops.
you MUST infiltrate from the ground floor.
common sense, theres 100 enemies here and i dont want them seeing me.
so i know ill walk straight past them!
BRILLIANT!

the lack of open levels really would not matter if you could lure your enemies into traps, and had many many gadgets to silently and non lethally take them out.
but you dont, so your really relying on getting around them which really is very rarely a option.
its like breaking someones leg, than saying ok you have a broken left leg so thats the only leg your allowed to use.
id be ok if the game lets you compensate, say ok this is a bit lackluster so we wont use it.
but it doesent, it forces you to use its worst parts the most often!

problem number 2 there is no map so its really hard to tell where your enemies are around you, you really have to rely on dark vision which is far from perfect.
its really stupid how far away enemies can see you too, and how quickly they see you.
they really need a on screen prompt to enemies seeing you too.
if a enemy is behind you and they can see you, you have NO idea!
i really wish stealth games would adopt the sight mechanic ghost recon future soldier uses, that was really well made and saved my a$$ countless times!

problem number 3 the level design is not as open as advertised either.
again as i said above SO many games these days say oh you can play our game however you want!
theres multiple ways, you can go through this door, you can go up this ladder and above, you can go down this manhole and below, ect, ect.
but thats exactly the problem, talk and action are 2 VERY different things!
and thats the problem with dishonoured, there is not enough paths you can take, and when you do have options there really not very varied.
they may be 2 different paths, but they end up in the same spot.
kinda defeats the purpose!
some levels have multiple paths IE rooftops, sewers, lakes, and others dont others force you to go down a single linear alleyway and walk straight in front of your enemies.
the AI does not make it any easier either most of the time they hold there post and refuse to budge!
i HATE it when games do that!
AI should be reactive, they should wander around search the level, peek out a freaking window, not just stand in one freaking spot like a freaking statue!
and when you throw a bottle or hit a wall or something to draw there attention they automatically instantly know where you are even if your not where the noise was made.
that brings me on to another complaint, once the enemies figure out where you are its IMPOSSIBLE to loose them!
your found by the enemy so you run down the stairs, jump out a window into the lake, swim underwater to the other side of the island, jump out and boom there they are waiting for you.
WTF!?
i have a tracking device strapped to my ankle to i?

problem number 4 the very few times the game actually gives you multiple paths 99% of the time 1 of them is useless!
so many times i have had the choice of staying on a level where the enemies are, or go underneath them but underneath is where enemies also lie.
so you solve a problem but end up in the same problem.
so whats the point?
might as well only have one path!
so you go down this way to dodge enemies to run into more enemies.
again, very pointful!
it gives you a solution to a problem, just to create the problem again.
keeping petrol in front of a fire is not a great idea, so lets move it and instead of keeping it in front of the fireplace lets keep it on top of the stove.
it solves a problem by creating the same problem.

thats the biggest problem with dishonoured.
it very rarely gives you the openness it promised, and when it does the differences are so miniscule it defeats the point of their existence!
its such a fun awesome game to play all balls out blowing everything to bits!
but when you try to play a good guy, try to remain undetected, and kill as few people as possible, it really is as well designed and easy to use as a zune!

i really expected more from the guys who were involved with the original bioshock, and deus ex!
i really thought this would be a match made in heaven!
but im afraid its not, instead of being a sum of bioshock and deus ex, we have a muddled up mess that is really confused on what it wants to be!
actually has ALLOT in common with RE6.
was so big and vast in scope, it tried to do everything, and in doing that it does do everything, but at the expense of doing anything well.
dishonored feels rushed, unfinished, and worst of all unsure of what it wants to be.
and especially because of that is why it was such a disappointment.
im very sad to say deus ex human revolution, let alone the aforementioned bioshock, were FAR better games!

so i await, still sitting here waiting for the worthy successor to the original bioshock!
will it be bioshock infinite, or will i be left waiting for all eternity………..

Ben’s Week In Review: October 14 (2024)
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